
#GZDOOM 2.1 SOFTWARE#
From a user's perspective, GZDoom-GPL is identical to GZDoom except that it is missing the FMod Ex audio backend, software renderer, and OPL synth. It differs from GLOOME in that it stays as close as possible to mainline GZDoom and is kept mostly up-to-date, only differing to the extent necessary to ensure GPL compliance. GZDoom-GPL is a GPL-compliant fork of GZDoom maintained by Nash Muhandes and based on initial work by LavenderMoon. Most of the licensing mess has been resolved and GLOOME is licensed under a mix of GPL and GPL-compatible licenses. GLOOME is intended for developers and is normally only available as source from GitHub, though occasionally a binary build will be released by the developers or the community.

Conversely, it has some features GZDoom lacks so GLOOME games may not run on GZDoom.
#GZDOOM 2.1 MODS#
GLOOME is based on the older 1.8 version of GZDoom and is deliberately not kept up to date with ZDoom/GZDoom, so mods meant for newer versions of GZDoom may not work. However, it retains the ability to run Doom and many ZDoom mods. GLOOME is intended to be used by developers to build original games rather than Doom mods, and was created in part for the Project 67 and Nocturne in Yellow indie game projects. The software renderer and a few other features have been removed to resolve licensing issues, and it uses OpenAL instead of FMOD for audio. OpenGL-Oriented Original Media Engine (conveniently contracted to GLOOME) is rebranded, GPL-compliant fork of GZDoom with a few additional developer-oriented features. GLOOME Nocturne in Yellow by TerminusEst13 on GLOOME Development builds are released periodically on the forums and the source is available in a BitBucket repository. However, I have made a multiplayer map tweaked for Zandronum.Īt the time or writing, the latest stable version of Zandronum is 2.1.2 and the latest development version is 3.0 ( all versions). Zandronum is based on an earlier version of GZDoom and has some differences, so not all mods will run.

To the best of my knowledge, this is what everyone uses to play Doom online now. It offers most of the same features, along with several of its own multiplayer-specific enhancements. Zandronum is a client/server multiplayer source port based on GZDoom and directly descended from Skulltag. Zandronum Brutal Doom by Sergeant Mark IV on Zandronum 2.1 You can get the source from the Git repository. It is open source, although the licensing situation is complicated. ZDoom is less demanding than GZDoom and will run on a greater variety of hardware. Development builds (Windows) are available from DRDTeam.
#GZDOOM 2.1 WINDOWS#
Most mods on this site intended for GZDoom will run on ZDoom, though they probably won't look very good.Īt the time of writing, the latest stable version of ZDoom is 2.8.1 ( Windows | Linux x86 | Linux 圆4 | Mac). It supports nearly all Doom engine games, including Hexen and Strife, and allows most originally game-specific features to be used across games.Įvery source port on this page is based on ZDoom, and ZDoom is nearly identical to GZDoom apart from the renderer. The extensive feature set allows modders to go far beyond what Doom was originally capable of. ZDoom is an advanced source port, offering support for all Boom features and much more, including the UDMF map format and a heavily extended version of the ACS scripting language. It will run on OS X and Linux, but you will have to build it yourself. GZDoom is more demanding than some other source ports, especially with complex maps and high graphics settings, but should not be a challenge for modern computers. Development builds are available from DRDTeam. Unless otherwise noted, everything on this site is intended for GZDoom.Īt the time of writing, the latest stable version of GZDoom is 2.1.1 (OpenGL 3.0+) / 1.9.1 (legacy OpenGL).

GZDoom is my preferred source port for both playing Doom and developing mods. Like ZDoom, it supports nearly every Doom engine game, including Hexen and Strife. In addition to the advanced editing features of ZDoom, it offers true colour support, dynamic lighting, skyboxes, and more. GZDoom is an OpenGL source port based on ZDoom (and kept updated with it). GZDoom Gene-Tech: Before The Storm by Nigel "Enjay" Rowand on GZDoom 2.1 There are many more out there that vary widely in purpose and capability. These are the source ports I use and/or recommend for playing my mods. Doom was open-sourced in the late 1990s, and many advanced derivatives have evolved from it.
